openGL ut.ini file
#1
Posted 31 January 2004 - 03:47 PM
RefreshRate=60
DetailTextures=True
UseTrilinear=True
UseS3TC=True
UseTNT=False
LODBias=0.00000
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
MaxAnisotropy=0
AlwaysMipmap=True
UsePrecache=False
SupportsLazyTextures=0
GammaOffset=0.000000
MaxLogTextureSize=0
MinLogTextureSize=0
MaxLogVOverU=0
MaxLogUOverV=0
MaxTMUnits=0
NoFiltering=False
DisableSpecialDT=False
UseFilterSGIS=False
Use4444Textures=False
UseVertexSpecular=False
ShareLists=False
DescFlags=0
Description=
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
NumAASamples=4
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=False
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=False
AAFilterHint=0
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=2
BufferClippedActorTris=True
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
AutoGenerateMipmaps=False
UseBGRATextures=True
UseZTrick=False
OneXBlending=False
FrameRateLimit=150
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000opengl driver for ut - this is driver 24 which I have personally found to be the most stable:
http://www.12monkeyz.com/index.php?ind=dow...view&iden=1
couple that with the text below into your ut/system/unrealtournament configuration settings (just open the ut config file with notepad and scroll down to the section that begins:
[OpenGLDrv.OpenGLRenderDevice] and paste the text below over the text that is there.
be careful to only cover the opengl text and leave a gap between it and the next load of text.
save and close.
things you might want to alter are the lines:
NumAASamples=4
UseAA=True
4 is ok for the grafix card I am using at the moment but if you have a high level card then try 8 or 16 instead.
the frame limiter switch:
FrameRateLimit=150
this will stop UT trying to run more than 150 frame per sec - this can be changed to whatever suits.
last thing to note is the usual warning about making sure you monitors refresh rate matches UT.
below is this line:
RefreshRate=60
is your monitor is set to 70 or 75 just make sure that line reflects the same number.
RefreshRate=70
RefreshRate=75
you might experience lag/crashes if you don't match it.
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=60
DetailTextures=True
UseTrilinear=True
UseS3TC=True
UseTNT=False
LODBias=0.000000
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
MaxAnisotropy=0
AlwaysMipmap=True
UsePrecache=False
SupportsLazyTextures=0
GammaOffset=0.000000
MaxLogTextureSize=0
MinLogTextureSize=0
MaxLogVOverU=0
MaxLogUOverV=0
MaxTMUnits=0
NoFiltering=False
DisableSpecialDT=False
UseFilterSGIS=False
Use4444Textures=False
UseVertexSpecular=False
ShareLists=False
DescFlags=0
Description=
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
NumAASamples=4
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=False
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=False
AAFilterHint=0
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=2
BufferClippedActorTris=True
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
AutoGenerateMipmaps=False
UseBGRATextures=True
UseZTrick=False
OneXBlending=False
FrameRateLimit=150
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
or....
D3D:
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=False
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=False
DescFlags=1
dwDeviceId=16708
dwVendorId=4098
Use32BitZBuffer=False
UseVertexFog=False
UseAGPTextures=True
UseVideoMemoryVB=False
UseVSync=True
Description=RADEON 9500
I don't reckon you've got long. Seen that before. Gut wound. The slug's probably torn right through your liver. Mate of mine in Ulster got caught in sniper fire. Bullet blew his inside out. He screamed for a good 10 minutes. We couldn't send a medic in, the section was too hot. So we all took cover... and watched him die. I've never told that... to anyone... you should've called an ambulance... for the girl...
[10:27]<@kinnsy> man
[10:28]<@kinnsy> if they put blue leds on a turd you would buy it! :P :D
[10:28]<@kinnsy> or
[10:28]<@kinnsy> at least sniff around it :D
#2
Posted 27 February 2004 - 10:18 PM
TNSe updated d3d driver
[D3DTNSeDrv.D3DRenderDevice]
dwDeviceId=0
dwVendorId=0
Use32BitZBuffer=True
UseVertexFog=True
UseAGPTextures=False
UseVideoMemoryVB=False
UsePrecache=True
UseVSync=True
UseTripleBuffering=False
Use3dfx=False
UseGammaCorrection=False
UsePalettes=False
UseMultitexture=True
UseTrilinear=False
UseMipmapping=True
DetailTextures=False
DescFlags=0
Description=
HighDetailActors=False
Coronas=False
ShinySurfaces=False
VolumetricLighting=False
UseMemoryMB=16
UseCD2Textures=False
DynTextUseMB=16
Use16BPPTextures=False
CompressLargeTextures=True
MaxDynamicTextures=2000
UseRealTimeTexAlloc=True
CompressTexLargerThan=0
DistanceFog=False
I don't reckon you've got long. Seen that before. Gut wound. The slug's probably torn right through your liver. Mate of mine in Ulster got caught in sniper fire. Bullet blew his inside out. He screamed for a good 10 minutes. We couldn't send a medic in, the section was too hot. So we all took cover... and watched him die. I've never told that... to anyone... you should've called an ambulance... for the girl...
[10:27]<@kinnsy> man
[10:28]<@kinnsy> if they put blue leds on a turd you would buy it! :P :D
[10:28]<@kinnsy> or
[10:28]<@kinnsy> at least sniff around it :D
#3
Posted 28 February 2004 - 09:11 PM
Phoenix Alliance - The Movie
The Unreal Admins Page - the resource for unreal admins
UTPure - cheat protection for UT
UTStats - stats for UT
UTAN - centralised ban management for UT2004
Multiplay - lans, game servers and more
#4
Posted 28 February 2004 - 09:21 PM
#5
Posted 08 March 2004 - 09:12 PM
Makes everything nice n round.
Doesnt really impact frame rate either.
Re - Emergence Day 7/11/08
#6
Posted 14 May 2004 - 11:46 PM
The one that I stick to now is 24
bd
I don't reckon you've got long. Seen that before. Gut wound. The slug's probably torn right through your liver. Mate of mine in Ulster got caught in sniper fire. Bullet blew his inside out. He screamed for a good 10 minutes. We couldn't send a medic in, the section was too hot. So we all took cover... and watched him die. I've never told that... to anyone... you should've called an ambulance... for the girl...
[10:27]<@kinnsy> man
[10:28]<@kinnsy> if they put blue leds on a turd you would buy it! :P :D
[10:28]<@kinnsy> or
[10:28]<@kinnsy> at least sniff around it :D
#7
Posted 18 October 2005 - 02:06 PM
#9
Posted 27 March 2008 - 05:30 PM
appear to using opengl renderer 24 ( OpenGlDrv24.dll ) - I found some of the later ones to be very unstable.
my grafix drivers are for Windows pro XP64 - 158.27 is the forceware version and I am running a 8800gtx 768mb mem
quite a handy line for stopping the comp from doing stupid frame rate:
FrameRateLimit=150
caps the fps at a max of 150 - stops you getting laggy on servers cause your rates are too high.
I don't reckon you've got long. Seen that before. Gut wound. The slug's probably torn right through your liver. Mate of mine in Ulster got caught in sniper fire. Bullet blew his inside out. He screamed for a good 10 minutes. We couldn't send a medic in, the section was too hot. So we all took cover... and watched him die. I've never told that... to anyone... you should've called an ambulance... for the girl...
[10:27]<@kinnsy> man
[10:28]<@kinnsy> if they put blue leds on a turd you would buy it! :P :D
[10:28]<@kinnsy> or
[10:28]<@kinnsy> at least sniff around it :D
#11
Posted 27 March 2008 - 09:41 PM
i have vsync on
any ideas?
(7900gs)
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#12
Posted 27 March 2008 - 10:40 PM
Volatile, on Mar 27 2008, 9:41 PM, said:
i have vsync on
any ideas?
(7900gs)
I hate vsync and always turn it off
I find it seems to lag on me mousey
maybe try knocking the AA and AF down
I don't reckon you've got long. Seen that before. Gut wound. The slug's probably torn right through your liver. Mate of mine in Ulster got caught in sniper fire. Bullet blew his inside out. He screamed for a good 10 minutes. We couldn't send a medic in, the section was too hot. So we all took cover... and watched him die. I've never told that... to anyone... you should've called an ambulance... for the girl...
[10:27]<@kinnsy> man
[10:28]<@kinnsy> if they put blue leds on a turd you would buy it! :P :D
[10:28]<@kinnsy> or
[10:28]<@kinnsy> at least sniff around it :D
#13
Posted 10 June 2009 - 09:05 PM
I also noticed that the site giving opengl drivers for UT is now gone so took out the links.
**edit**
added the opengl driver to 12m's own download area:
http://www.12monkeyz.com/index.php?ind=dow...view&iden=1
I don't reckon you've got long. Seen that before. Gut wound. The slug's probably torn right through your liver. Mate of mine in Ulster got caught in sniper fire. Bullet blew his inside out. He screamed for a good 10 minutes. We couldn't send a medic in, the section was too hot. So we all took cover... and watched him die. I've never told that... to anyone... you should've called an ambulance... for the girl...
[10:27]<@kinnsy> man
[10:28]<@kinnsy> if they put blue leds on a turd you would buy it! :P :D
[10:28]<@kinnsy> or
[10:28]<@kinnsy> at least sniff around it :D


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